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IDATA OpenGL HMI graphics development tool, using open OpenGL standard and based on the database design idea, overturns the history of graphical interface development and code highly related, making the cycle from model development to the completion of actual graphics application reduced to one fifth of the original.
U SDK is an advanced multi-threaded embedded scene manager that provides global 3D map terrain generation and local scene content rendering. The U-SDK provides embedded developers with an effective toolset for developing synthetic visual flight displays, mobile map applications, and 3D scene rendering applications.
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